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Fix: Conversión de double faltante en transparencia3D

Merged Nicolas Camera Lopez requested to merge fix/transparency3D into master
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@@ -392,7 +392,7 @@ juntarFigEn3D (VProd [VFig f1, VFig f2, h]) = VFig3D $ D.joinFigIn3D f1 f2 (coer
@@ -392,7 +392,7 @@ juntarFigEn3D (VProd [VFig f1, VFig f2, h]) = VFig3D $ D.joinFigIn3D f1 f2 (coer
juntar3D (VProd [VFig3D f1, VFig3D f2]) = VFig3D $ f1 D.<||> f2
juntar3D (VProd [VFig3D f1, VFig3D f2]) = VFig3D $ f1 D.<||> f2
color3D (VProd [VFig3D f, VColor c]) = VFig3D $ D.fill3D f c
color3D (VProd [VFig3D f, VColor c]) = VFig3D $ D.fill3D f c
transparencia3D (VProd [VFig3D f, VR t]) = VFig3D $ D.transparency3D f t
transparencia3D (VProd [VFig3D f, t]) = VFig3D $ D.transparency3D f (coerceDouble t)
mover3D (VProd [VFig3D f, p]) = VFig3D $ D.move3D f (coerce3DDouble p)
mover3D (VProd [VFig3D f, p]) = VFig3D $ D.move3D f (coerce3DDouble p)
rotar3D (VProd [VFig3D f, p]) = VFig3D $ D.rotate3D f (coerce3DDouble p)
rotar3D (VProd [VFig3D f, p]) = VFig3D $ D.rotate3D f (coerce3DDouble p)
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