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Cedric Roux authored
not very clean, might be reworked at some point the idea is to compute much less 'log' than what was done
Cedric Roux authorednot very clean, might be reworked at some point the idea is to compute much less 'log' than what was done
logger.h 673 B
#ifndef _LOGGER_H_
#define _LOGGER_H_
typedef void logger;
logger *new_framelog(void *event_handler, void *database,
char *event_name, char *subframe_varname, char *buffer_varname);
logger *new_textlog(void *event_handler, void *database,
char *event_name, char *format);
logger *new_ttilog(void *event_handler, void *database,
char *event_name, char *frame_varname, char *subframe_varname,
char *data_varname, int convert_to_dB);
logger *new_timelog(void *event_handler, void *database, char *event_name);
void framelog_set_skip(logger *_this, int skip_delay);
#include "view/view.h"
void logger_add_view(logger *l, view *v);
#endif /* _LOGGER_H_ */