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Facundo Nicolas Prieto Motta
Snake
Commits
031b6376
Commit
031b6376
authored
Jul 14, 2021
by
Facundo Nicolas Prieto Motta
Browse files
agrego highscore
parent
6247ae16
Changes
56
Hide whitespace changes
Inline
Side-by-side
.vs/Snake/v16/.suo
View file @
031b6376
No preview for this file type
Assembly-CSharp.csproj
View file @
031b6376
...
...
@@ -70,6 +70,7 @@
<Compile
Include=
"Assets\CodeMonkey\Utils\World_Sprite.cs"
/>
<Compile
Include=
"Assets\CodeMonkey\Utils\World_Bar.cs"
/>
<Compile
Include=
"Assets\CodeMonkey\Utils\UtilsClass.cs"
/>
<Compile
Include=
"Assets\Scripts\SoundManager.cs"
/>
<Compile
Include=
"Assets\CodeMonkey\MonoBehaviours\PositionRendererSorter.cs"
/>
<Compile
Include=
"Assets\Scripts\Loader.cs"
/>
<Compile
Include=
"Assets\Scripts\Snake.cs"
/>
...
...
@@ -85,7 +86,7 @@
<Compile
Include=
"Assets\CodeMonkey\Utils\UI_BarMultiple.cs"
/>
<Compile
Include=
"Assets\CodeMonkey\CMDebug.cs"
/>
<Compile
Include=
"Assets\CodeMonkey\Utils\FunctionPeriodic.cs"
/>
<Compile
Include=
"Assets\Scripts\S
oundManager
.cs"
/>
<Compile
Include=
"Assets\Scripts\S
core
.cs"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"Assets\CodeMonkey\README.txt"
/>
...
...
Assets/CodeMonkey/Utils/Button_UI.cs
View file @
031b6376
...
...
@@ -9,7 +9,7 @@
unitycodemonkey.com
--------------------------------------------------
*/
//#define SOUND_MANAGER // Has Sound_Manager in project
//#define CURSOR_MANAGER // Has Cursor_Manager in project
...
...
@@ -18,12 +18,14 @@ using UnityEngine;
using
UnityEngine.UI
;
using
UnityEngine.EventSystems
;
namespace
CodeMonkey.Utils
{
namespace
CodeMonkey.Utils
{
/*
* Button in the UI
* */
public
class
Button_UI
:
MonoBehaviour
,
IPointerEnterHandler
,
IPointerExitHandler
,
IPointerClickHandler
,
IPointerDownHandler
,
IPointerUpHandler
{
public
class
Button_UI
:
MonoBehaviour
,
IPointerEnterHandler
,
IPointerExitHandler
,
IPointerClickHandler
,
IPointerDownHandler
,
IPointerUpHandler
{
public
Action
ClickFunc
=
null
;
public
Action
MouseRightClickFunc
=
null
;
...
...
@@ -39,10 +41,10 @@ namespace CodeMonkey.Utils {
public
Action
MouseUpdate
=
null
;
public
Action
<
PointerEventData
>
OnPointerClickFunc
;
public
enum
HoverBehaviour
{
public
enum
HoverBehaviour
{
Custom
,
Change_Color
,
Change_Color_Auto
,
Change_Image
,
Change_SetActive
,
}
...
...
@@ -59,7 +61,7 @@ namespace CodeMonkey.Utils {
private
bool
mouseOver
;
private
float
mouseOverPerSecFuncTimer
;
private
Action
internalOnPointerEnterFunc
=
null
,
internalOnPointerExitFunc
=
null
,
internalOnPointerClickFunc
=
null
;
private
Action
internalOnPointerEnterFunc
,
internalOnPointerExitFunc
,
internalOnPointerClickFunc
;
#if SOUND_MANAGER
public
Sound_Manager
.
Sound
mouseOverSound
,
mouseClickSound
;
...
...
@@ -69,30 +71,33 @@ namespace CodeMonkey.Utils {
#endif
public
virtual
void
OnPointerEnter
(
PointerEventData
eventData
)
{
public
virtual
void
OnPointerEnter
(
PointerEventData
eventData
)
{
if
(
internalOnPointerEnterFunc
!=
null
)
internalOnPointerEnterFunc
();
if
(
hoverBehaviour_Move
)
transform
.
GetComponent
<
RectTransform
>().
anchored
Position
=
posEnter
;
if
(
hoverBehaviour_Move
)
transform
.
local
Position
=
posEnter
;
if
(
hoverBehaviourFunc_Enter
!=
null
)
hoverBehaviourFunc_Enter
();
if
(
MouseOverOnceFunc
!=
null
)
MouseOverOnceFunc
();
if
(
MouseOverOnceTooltipFunc
!=
null
)
MouseOverOnceTooltipFunc
();
mouseOver
=
true
;
mouseOverPerSecFuncTimer
=
0f
;
}
public
virtual
void
OnPointerExit
(
PointerEventData
eventData
)
{
public
virtual
void
OnPointerExit
(
PointerEventData
eventData
)
{
if
(
internalOnPointerExitFunc
!=
null
)
internalOnPointerExitFunc
();
if
(
hoverBehaviour_Move
)
transform
.
GetComponent
<
RectTransform
>().
anchored
Position
=
posExit
;
if
(
hoverBehaviour_Move
)
transform
.
local
Position
=
posExit
;
if
(
hoverBehaviourFunc_Exit
!=
null
)
hoverBehaviourFunc_Exit
();
if
(
MouseOutOnceFunc
!=
null
)
MouseOutOnceFunc
();
if
(
MouseOutOnceTooltipFunc
!=
null
)
MouseOutOnceTooltipFunc
();
mouseOver
=
false
;
}
public
virtual
void
OnPointerClick
(
PointerEventData
eventData
)
{
public
virtual
void
OnPointerClick
(
PointerEventData
eventData
)
{
if
(
internalOnPointerClickFunc
!=
null
)
internalOnPointerClickFunc
();
if
(
OnPointerClickFunc
!=
null
)
OnPointerClickFunc
(
eventData
);
if
(
eventData
.
button
==
PointerEventData
.
InputButton
.
Left
)
{
if
(
triggerMouseOutFuncOnClick
)
{
if
(
eventData
.
button
==
PointerEventData
.
InputButton
.
Left
)
{
if
(
triggerMouseOutFuncOnClick
)
{
OnPointerExit
(
eventData
);
}
if
(
ClickFunc
!=
null
)
ClickFunc
();
...
...
@@ -102,28 +107,31 @@ namespace CodeMonkey.Utils {
if
(
eventData
.
button
==
PointerEventData
.
InputButton
.
Middle
)
if
(
MouseMiddleClickFunc
!=
null
)
MouseMiddleClickFunc
();
}
public
void
Manual_OnPointerExit
()
{
public
void
Manual_OnPointerExit
()
{
OnPointerExit
(
null
);
}
public
bool
IsMouseOver
()
{
public
bool
IsMouseOver
()
{
return
mouseOver
;
}
public
void
OnPointerDown
(
PointerEventData
eventData
)
{
public
void
OnPointerDown
(
PointerEventData
eventData
)
{
if
(
MouseDownOnceFunc
!=
null
)
MouseDownOnceFunc
();
}
public
void
OnPointerUp
(
PointerEventData
eventData
)
{
public
void
OnPointerUp
(
PointerEventData
eventData
)
{
if
(
MouseUpFunc
!=
null
)
MouseUpFunc
();
}
private
void
Update
()
{
if
(
mouseOver
)
{
void
Update
()
{
if
(
mouseOver
)
{
if
(
MouseOverFunc
!=
null
)
MouseOverFunc
();
mouseOverPerSecFuncTimer
-=
Time
.
unscaledDeltaTime
;
if
(
mouseOverPerSecFuncTimer
<=
0
)
{
if
(
mouseOverPerSecFuncTimer
<=
0
)
{
mouseOverPerSecFuncTimer
+=
1f
;
if
(
MouseOverPerSecFunc
!=
null
)
MouseOverPerSecFunc
();
}
...
...
@@ -131,10 +139,10 @@ namespace CodeMonkey.Utils {
if
(
MouseUpdate
!=
null
)
MouseUpdate
();
}
private
void
Awake
()
{
posExit
=
transform
.
GetComponent
<
RectTransform
>().
anchored
Position
;
posEnter
=
transform
.
GetComponent
<
RectTransform
>().
anchored
Position
+
hoverBehaviour_Move_Amount
;
void
Awake
()
{
posExit
=
transform
.
local
Position
;
posEnter
=
(
Vector2
)
transform
.
local
Position
+
hoverBehaviour_Move_Amount
;
SetHoverBehaviourType
(
hoverBehaviourType
);
#if SOUND_MANAGER
...
...
@@ -149,39 +157,26 @@ namespace CodeMonkey.Utils {
internalOnPointerExitFunc
+=
()
=>
{
if
(
cursorMouseOut
!=
CursorManager
.
CursorType
.
None
)
CursorManager
.
SetCursor
(
cursorMouseOut
);
};
#endif
}
public
void
SetHoverBehaviourType
(
HoverBehaviour
hoverBehaviourType
)
{
public
void
SetHoverBehaviourType
(
HoverBehaviour
hoverBehaviourType
)
{
this
.
hoverBehaviourType
=
hoverBehaviourType
;
switch
(
hoverBehaviourType
)
{
case
HoverBehaviour
.
Change_Color
:
hoverBehaviourFunc_Enter
=
delegate
()
{
hoverBehaviour_Image
.
color
=
hoverBehaviour_Color_Enter
;
};
hoverBehaviourFunc_Exit
=
delegate
()
{
hoverBehaviour_Image
.
color
=
hoverBehaviour_Color_Exit
;
};
break
;
case
HoverBehaviour
.
Change_Image
:
hoverBehaviourFunc_Enter
=
delegate
()
{
hoverBehaviour_Image
.
sprite
=
hoverBehaviour_Sprite_Enter
;
};
hoverBehaviourFunc_Exit
=
delegate
()
{
hoverBehaviour_Image
.
sprite
=
hoverBehaviour_Sprite_Exit
;
};
break
;
case
HoverBehaviour
.
Change_SetActive
:
hoverBehaviourFunc_Enter
=
delegate
()
{
hoverBehaviour_Image
.
gameObject
.
SetActive
(
true
);
};
hoverBehaviourFunc_Exit
=
delegate
()
{
hoverBehaviour_Image
.
gameObject
.
SetActive
(
false
);
};
break
;
case
HoverBehaviour
.
Change_Color_Auto
:
Color
color
=
hoverBehaviour_Image
.
color
;
if
(
color
.
r
>=
1f
)
color
.
r
=
.
9f
;
if
(
color
.
g
>=
1f
)
color
.
g
=
.
9f
;
if
(
color
.
b
>=
1f
)
color
.
b
=
.
9f
;
Color
colorOver
=
color
*
1.3f
;
// Over color lighter
hoverBehaviourFunc_Enter
=
delegate
()
{
hoverBehaviour_Image
.
color
=
colorOver
;
};
hoverBehaviourFunc_Exit
=
delegate
()
{
hoverBehaviour_Image
.
color
=
color
;
};
break
;
switch
(
hoverBehaviourType
)
{
case
HoverBehaviour
.
Change_Color
:
hoverBehaviourFunc_Enter
=
delegate
()
{
hoverBehaviour_Image
.
color
=
hoverBehaviour_Color_Enter
;
};
hoverBehaviourFunc_Exit
=
delegate
()
{
hoverBehaviour_Image
.
color
=
hoverBehaviour_Color_Exit
;
};
break
;
case
HoverBehaviour
.
Change_Image
:
hoverBehaviourFunc_Enter
=
delegate
()
{
hoverBehaviour_Image
.
sprite
=
hoverBehaviour_Sprite_Enter
;
};
hoverBehaviourFunc_Exit
=
delegate
()
{
hoverBehaviour_Image
.
sprite
=
hoverBehaviour_Sprite_Exit
;
};
break
;
case
HoverBehaviour
.
Change_SetActive
:
hoverBehaviourFunc_Enter
=
delegate
()
{
hoverBehaviour_Image
.
gameObject
.
SetActive
(
true
);
};
hoverBehaviourFunc_Exit
=
delegate
()
{
hoverBehaviour_Image
.
gameObject
.
SetActive
(
false
);
};
break
;
}
}
public
void
RefreshHoverBehaviourType
()
{
SetHoverBehaviourType
(
hoverBehaviourType
);
}
...
...
@@ -194,28 +189,35 @@ namespace CodeMonkey.Utils {
* Class for temporarily intercepting a button action
* Useful for Tutorial disabling specific buttons
* */
public
class
InterceptActionHandler
{
public
class
InterceptActionHandler
{
private
Action
removeInterceptFunc
;
public
InterceptActionHandler
(
Action
removeInterceptFunc
)
{
public
InterceptActionHandler
(
Action
removeInterceptFunc
)
{
this
.
removeInterceptFunc
=
removeInterceptFunc
;
}
public
void
RemoveIntercept
()
{
public
void
RemoveIntercept
()
{
removeInterceptFunc
();
}
}
public
InterceptActionHandler
InterceptActionClick
(
Func
<
bool
>
testPassthroughFunc
)
{
public
InterceptActionHandler
InterceptActionClick
(
Func
<
bool
>
testPassthroughFunc
)
{
return
InterceptAction
(
"ClickFunc"
,
testPassthroughFunc
);
}
public
InterceptActionHandler
InterceptAction
(
string
fieldName
,
Func
<
bool
>
testPassthroughFunc
)
{
public
InterceptActionHandler
InterceptAction
(
string
fieldName
,
Func
<
bool
>
testPassthroughFunc
)
{
return
InterceptAction
(
GetType
().
GetField
(
fieldName
),
testPassthroughFunc
);
}
public
InterceptActionHandler
InterceptAction
(
System
.
Reflection
.
FieldInfo
fieldInfo
,
Func
<
bool
>
testPassthroughFunc
)
{
public
InterceptActionHandler
InterceptAction
(
System
.
Reflection
.
FieldInfo
fieldInfo
,
Func
<
bool
>
testPassthroughFunc
)
{
Action
backFunc
=
fieldInfo
.
GetValue
(
this
)
as
Action
;
InterceptActionHandler
interceptActionHandler
=
new
InterceptActionHandler
(()
=>
fieldInfo
.
SetValue
(
this
,
backFunc
));
fieldInfo
.
SetValue
(
this
,
(
Action
)
delegate
()
{
if
(
testPassthroughFunc
())
{
if
(
testPassthroughFunc
())
{
// Passthrough
interceptActionHandler
.
RemoveIntercept
();
backFunc
();
...
...
Assets/Scenes/GameScene.unity
View file @
031b6376
...
...
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:
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:
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m_CullTransparentMesh
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m_PrefabInstance
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m_PrefabAsset
:
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fileID
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serializedVersion
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m_Component
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component
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component
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fileID
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m_TagString
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m_Icon
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m_IsActive
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m_LocalPosition
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y
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m_LocalScale
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m_Children
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m_Father
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m_AnchorMin
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}
m_AnchorMax
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{
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m_AnchoredPosition
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m_RaycastPadding
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x
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y
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z
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w
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m_Maskable
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m_MaxSize
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4
m_AlignByGeometry
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0
m_RichText
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m_VerticalOverflow
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m_Children
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...
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x
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y
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m_Children
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...
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