Commit 9a2efc30 authored by Alan Aguiar's avatar Alan Aguiar
Browse files

more constants

parent 1fe4879d
...@@ -37,22 +37,26 @@ GROUND = (221, 216, 148) ...@@ -37,22 +37,26 @@ GROUND = (221, 216, 148)
GAME_SIZE = (684, 600) GAME_SIZE = (684, 600)
MIN_HEIGHT = 82 * 2 + 160 MIN_HEIGHT = 82 * 2 + 160
DIST = 160 DIST = 160
PIPE_W = 91
MIN_PIPE_H = 40 + 42
MES_W = 227
MES_H = 251
class Flappy(): class Flappy():
def __init__(self): def __init__(self):
self.best = 0
self.bird_x = 200
self.bird_y = 300
self.pipe_w = 91
self.build_y = GAME_SIZE[1] - 229 - 50
self.floor_y = GAME_SIZE[1] - 50
self.game_w = GAME_SIZE[0] self.game_w = GAME_SIZE[0]
self.game_h = GAME_SIZE[1] self.game_h = GAME_SIZE[1]
self.game_p = GAME_SIZE[0] - DIST - 91 self.best = 0
self.max_s = GAME_SIZE[1] - 82 - 160 self.bird_x = self.game_w / 3 - 50
self.bird_y = self.game_h / 2
self.pipe_w = PIPE_W
self.build_y = self.game_h - 229 - 50
self.floor_y = self.game_h - 50
self.mes_x = (self.game_w - MES_W) / 2
self.mes_y = (self.game_h - MES_H) / 2
self.game_p = GAME_SIZE[0] - DIST - self.pipe_w
self.max_s = GAME_SIZE[1] - MIN_PIPE_H - DIST
self.end_s_x = (self.game_w - 139) / 2 self.end_s_x = (self.game_w - 139) / 2
def increment_score(self): def increment_score(self):
...@@ -76,7 +80,7 @@ class Flappy(): ...@@ -76,7 +80,7 @@ class Flappy():
self.bird = Bird(self, self.bird_x, self.bird_y) self.bird = Bird(self, self.bird_x, self.bird_y)
self.bird.mAcc = 0 self.bird.mAcc = 0
self.end_scores = EndScore(self.end_s_x, 200) self.end_scores = EndScore(self.end_s_x, 200)
self.message = Message(200, 200) self.message = Message(self.mes_x, self.mes_y)
self.currentS = CurrentScore(300, 100) self.currentS = CurrentScore(300, 100)
######################################################################## ########################################################################
self.sprites.add(self.build, layer=0) self.sprites.add(self.build, layer=0)
...@@ -119,7 +123,8 @@ class Flappy(): ...@@ -119,7 +123,8 @@ class Flappy():
self.running = True self.running = True
self.load_game() self.load_game()
elif event.type == pygame.KEYDOWN: elif event.type == pygame.KEYDOWN:
pass self.running = True
self.load_game()
self.sprites.clear(self.screen, self.background) self.sprites.clear(self.screen, self.background)
self.sprites.update() self.sprites.update()
...@@ -136,7 +141,7 @@ class Flappy(): ...@@ -136,7 +141,7 @@ class Flappy():
elif event.type == pygame.MOUSEBUTTONDOWN: elif event.type == pygame.MOUSEBUTTONDOWN:
self.bird.setVel(8) self.bird.setVel(8)
elif event.type == pygame.KEYDOWN: elif event.type == pygame.KEYDOWN:
pass self.bird.setVel(8)
self.sprites.clear(self.screen, self.background) self.sprites.clear(self.screen, self.background)
self.sprites.update() self.sprites.update()
......
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